I’ve built my career from the ground up—starting as a 3D artist crafting characters, weapons, props, and environments across many console, PC, and mobile games.
Today, I combine my artistic roots with leadership, guiding art teams through planning, road-mapping, budgeting, and production follow-ups, ensuring every milestone is delivered with quality. I’m deeply experienced in balancing visual ambition with game performance targets, making sure every asset is both beautiful and optimized.
I love mentoring other artists, improving workflows, and collaborating across disciplines to bring a shared creative vision to life. Games are team efforts—and I enjoy being the one who keeps the artistic view aligned, motivated, and pushing for excellence.